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Gray Zone Warfare PC System Requirements (Optimal)

Gray Zone Warfare System Requirements

Gray Zone Warfare Early Access

In order to achieve the best or most optimal performance, you need to ensure that your PC system meets the following requirements below.

System Requirements:

Minimum:

  • OS: Windows 10 64bit (latest update)
  • Processor: Intel® Core™ i5-8600 / AMD Ryzen™ 5 2600
  • Memory: 16GB RAM
  • Graphics: NVIDIA GeForce GTX 1080 6GB or AMD Radeon RX 580 8GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 40GB available space

    Recommended:

    • OS: Windows 10 64bit (latest update) / Requires a 64 bit processor.
    • Processor: Intel® Core™ i7-9700K / AMD Ryzen™ 5 3600X
    • Memory: 32GB RAM
    • Graphics: NVIDIA® GeForce® RTX 3070 Ti / AMD Radeon™ RX 6800
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 60GB available space

    Game Engine: UE5

    Gray Zone Warfare is using Unreal Engine 5, while it may not be the very first game to use Unreal Engine 5, Gray Zone Warfare is one of the pioneering titles to leverage the engine’s capabilities.

    As an extraction style shooter, the game represents a significant step forward for the genre, offering an unprecedented level of visual fidelity and immersive gameplay.

    Key Features of UE5:

    • Nanite: Groundbreaking virtualized micropolygon technology for highly detailed environments
    • Lumen: Dynamic global illumination system for realistic lighting effects
    • Advanced Animation and Physics systems
    • Robust Audio system for immersive soundscapes
    • Comprehensive suite of tools and user  friendly workflow

    At the core of Unreal Engine 5 are two revolutionary technologies Nanite and Lumen.

    Nanite allows for the rendering of incredibly detailed environments, with an almost unlimited number of polygons, while Lumen provides dynamic global illumination that accurately simulates realistic lighting effects.

    Site moderator and writer for acony games.

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